AI Insights · Timothy · July 2021
Top 5 Maze Games on Android in Colombia: Q2 2021 Performance
In Q2 2021, maze games on Android in Colombia saw varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 maze games.
During the second quarter of 2021, the top 5 maze games on the Android platform in Colombia exhibited diverse performance trends in terms of downloads, revenue, and active users. Below is a detailed overview based on data from Sensor Tower.
Mazes & More from Maple Media experienced a notable increase in weekly downloads towards the end of the quarter, peaking at around 10.2K in the final week of June. Its weekly active users followed a similar trend, increasing from approximately 14.6K at the beginning of April to 16.4K by the end of June. Revenue, although minimal, showed a slight uptick, reaching $3 in the last week of June.
Maze: Puzzle and Relaxing Game by Infinity Games, Lda saw a peak in weekly downloads at 3.4K in the last week of May, followed by a decline to about 1.3K by the end of June. Active users mirrored this trend, starting from 1.5K at the end of March and peaking at 5.7K in late May before dropping to 2.8K in the last week of June. Revenue remained negligible throughout the quarter.
Roll the Ball® - slide puzzle by BitMango maintained a steady download rate early in the quarter, averaging around 2K downloads per week, but experienced a decline to approximately 1.2K by the end of June. Active users also saw a decrease from about 4K in late March to 2.9K by the end of the quarter. Revenue was marginal, with only a few weeks registering $1.
Unblock Ball - Block Puzzle from Fun Free Fun had stable weekly downloads, averaging around 1.8K at the beginning of the quarter and decreasing slightly to 1.2K by the last week of June. The game’s active users started at around 6K in late March and declined steadily to 3.6K by the end of June.
Labyrinth Town by BabyBus saw relatively consistent weekly downloads, peaking at 962 in the third week of June. Active users fluctuated slightly but remained around the 1.8K to 2.1K range throughout the quarter. Revenue data for Labyrinth Town was not available.
For more detailed insights and data on app performance, visit Sensor Tower.